3D Stereo Display for Simulation Training

Abstract

The popularity of 3D in entertainment has prompted many to revisit the concept of 3D in training. This 14-page white paper examines many of the visual cues unique to close-in task training using a simulator. Emphasis is given to 3D as one of these cues. It breaks down some of these cues to explain what they provide and to what extent they perform within the limits of display system performance. In-flight refueling utilizing the probe-drogue approach is used as an example to illustrate many of the points presented in a practical context. For most, 3D exposure is limited to entertainment applications. This paper addresses the 3D differences between entertainment and training applications including those issues that have influenced proponents and detractors. The paper does not address how to create 3D nor does it specify specific hardware and software. The purpose is to address issues that influence trainer visual system design requirements.

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The white paper details display system performance requirements that would allow the use of 3D as a visual cue in training. Though the paper discusses 3D applicability as a whole, in-flight refueling using the probe-drogue approach is used as an example to help illustrate various points including other visual cue requirements.

The paper is currently undergoing a significant revision by adding more content. If you have an immediate need or need more information, feel free to contact me. When reposted, it will be draft #6.